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- Fixed startup shader cache problem (thanks to Species1571)
 - Fixed walrus hook bug (Drop sometime caused walrus to capsize)
 - Fixed incorrect cutscene playback after completing Thermopylae mission
 - Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign
 - Strategy Game now ends after capturing all islands and destroying enemy carrier
 - Enemy carrier no longer "disappears" after capturing all islands in Strategy game
 - Enemy carrier now replenishes units it abandoned on the island during retreat
 - Enemy units are no longer present on neutral and friendly islands
 - Fixed crash in Gaea Mission on Taksaven
 - Fixed Achievements Face Off, Titanic, Revenge Is Sweet.
 - Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island
 - NEW - Island info now displays icons with relative production and mining "power" of selected island
 - Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)
 - Fixed crash in Strategy campaign (Production Advisor)
 - Enemy carrier/strategic AI improvements:
 - production logic improved
 - improved "Choose next island to attack" logic
 - improved barque handling
 - improved carrier repairs
 - Removed panning while zooming in/out in strategy map.
 - Added shortcut in Vulcan mission (1st mission of GAEA Mission)
 - Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.
 - Removed tutorial notice dialog in strategy campaign.
 - ID numbers of enemy carrier units are no longer displayed on the map.
 - Enemy carrier will not run away when the player arrives to defend his island
 - Enemy carrier units are undocking properly
 - The stockpile relocation time now depends on the distance between islands
 - Arrow keys are now bindable in Controls options
 - HMHD missile will be transferred from stockpile onto carrier correctly.
 - "V" key will stop the carrier but not instantly.
 - Island stop blinking exactly when the enemy stops the attack on the island.
 - Fixed random crash after any carrier destruction.
 - Cutscene with Aurora will be played only once.
 - Marshes upgrade can be found every time.
 - Coolant container will not disappear after island is captured.
 - Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.
 - Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed
 - Fixed pathfinder island data
 - Improved walrus pathfinding on wild terrain
 
Daten
 
        
                 Erstelldatum 
                 Freitag, 07. Dezember 2012 16:35
            
            
                 Änderungsdatum 
                 
            
            
                 Version
                 1.03 
            
            
                 Dateigröße
                 21.16 MB
            
            
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                    MD5 Prüfsumme
                    
            
        
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